sprite Archive

  • My game engine now has scrolling tilemaps in it. I have arbitrarily chosen each tile to be 32×32 pixels, and the maps to contain 256×256 tiles. This gives me a virtual display...

    Scrolling Tilemaps

    My game engine now has scrolling tilemaps in it. I have arbitrarily chosen each tile to be 32×32 pixels, and the maps to contain 256×256 tiles. This gives me a virtual display...

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  • I’ve made some more progress on my game engine since last time. I’ve been concentrating on the sprite subsystem, making it so I can have things moving around the screen....

    Game Engine – Sprite Test

    I’ve made some more progress on my game engine since last time. I’ve been concentrating on the sprite subsystem, making it so I can have things moving around the screen....

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  • Made some more progress on my DS coding. Po_Ng now has two bats and a ball. The ball bounces around the screen using this absurdly simple bit of code: if...

    Simple bouncing ball algorithm

    Made some more progress on my DS coding. Po_Ng now has two bats and a ball. The ball bounces around the screen using this absurdly simple bit of code: if...

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  • I spent some time today adding collision detection to my DS sprite library. It’s fairly simple bounding box tests done between the player ship and every other sprite in the...

    Collision Detection

    I spent some time today adding collision detection to my DS sprite library. It’s fairly simple bounding box tests done between the player ship and every other sprite in the...

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