sprite Archive
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Scrolling Tilemaps
Posted on December 15, 2009 | No CommentsMy game engine now has scrolling tilemaps in it. I have arbitrarily chosen each tile to be 32×32 pixels, and the maps to contain 256×256 tiles. This gives me a virtual display... -
Game Engine – Sprite Test
Posted on December 6, 2009 | No CommentsI’ve made some more progress on my game engine since last time. I’ve been concentrating on the sprite subsystem, making it so I can have things moving around the screen.... -
Simple bouncing ball algorithm
Posted on July 7, 2009 | 1 CommentMade some more progress on my DS coding. Po_Ng now has two bats and a ball. The ball bounces around the screen using this absurdly simple bit of code: if... -
Collision Detection
Posted on April 6, 2009 | 1 CommentI spent some time today adding collision detection to my DS sprite library. It’s fairly simple bounding box tests done between the player ship and every other sprite in the...


