planning Archive
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Key debouncing and pause modes
Posted on October 21, 2009 | 1 CommentFor the curious I have spent the past week (off and on) making a pause button work. Yes, after a week of coding I have managed to allow the player... -
Engine? Framework? Toolkit? The difficulty of naming things
Posted on October 5, 2009 | No CommentsI’m working away on my un-named project, which is starting to take shape nicely. When it’s eventually finished it’ll be some sort of game engine-thing for making 2D style sprite... -
It's all about the data…
Posted on September 17, 2009 | 1 CommentIt’s my opinion, probably because I’ve written lots of database-driven apps, that all software can be reduced to a simple set of data structures, relations between the data structures, and... -
First you build the tools
Posted on May 28, 2009 | 1 CommentBefore I begin writing a game for my Nintendo DS, I first need to make sure I have the correct tools for the job. I’ve got devkitARM installed and working,... -
Writing software is time consuming
Posted on May 20, 2009 | 4 CommentsCurrently I’m going right back to basics with my Nintendo DS coding. I’ve made a list of ‘classic’ games I want to copy, choosing ones that get progressively more complex....

