planning Archive

  • For the curious I have spent the past week (off and on) making a pause button work. Yes, after a week of coding I have managed to allow the player...

    Key debouncing and pause modes

    For the curious I have spent the past week (off and on) making a pause button work. Yes, after a week of coding I have managed to allow the player...

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  • I’m working away on my un-named project, which is starting to take shape nicely. When it’s eventually finished it’ll be some sort of game engine-thing for making 2D style sprite...

    Engine? Framework? Toolkit? The difficulty of naming things

    I’m working away on my un-named project, which is starting to take shape nicely. When it’s eventually finished it’ll be some sort of game engine-thing for making 2D style sprite...

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  • It’s my opinion, probably because I’ve written lots of database-driven apps, that all software can be reduced to a simple set of data structures, relations between the data structures, and...

    It's all about the data…

    It’s my opinion, probably because I’ve written lots of database-driven apps, that all software can be reduced to a simple set of data structures, relations between the data structures, and...

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  • Before I begin writing a game for my Nintendo DS, I first need to make sure I have the correct tools for the job. I’ve got devkitARM installed and working,...

    First you build the tools

    Before I begin writing a game for my Nintendo DS, I first need to make sure I have the correct tools for the job. I’ve got devkitARM installed and working,...

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  • Currently I’m going right back to basics with my Nintendo DS coding. I’ve made a list of ‘classic’ games I want to copy, choosing ones that get progressively more complex....

    Writing software is time consuming

    Currently I’m going right back to basics with my Nintendo DS coding. I’ve made a list of ‘classic’ games I want to copy, choosing ones that get progressively more complex....

    Continue Reading...