nintendo ds Archive

  • Work continues on my Pong clone. Over the past few days I’ve managed to fix the collision detection on the bats and have been looking at simple AI for the...

    AI – Aritificial Idiocy

    Work continues on my Pong clone. Over the past few days I’ve managed to fix the collision detection on the bats and have been looking at simple AI for the...

    Continue Reading...

  • After spending a few hours tonight sorting out the multitude of notes and scribbles I have, my little DS project has something to show off. Right now the bats don’t...

    DS Coding Progress

    After spending a few hours tonight sorting out the multitude of notes and scribbles I have, my little DS project has something to show off. Right now the bats don’t...

    Continue Reading...

  • Before I begin writing a game for my Nintendo DS, I first need to make sure I have the correct tools for the job. I’ve got devkitARM installed and working,...

    First you build the tools

    Before I begin writing a game for my Nintendo DS, I first need to make sure I have the correct tools for the job. I’ve got devkitARM installed and working,...

    Continue Reading...

  • Currently I’m going right back to basics with my Nintendo DS coding. I’ve made a list of ‘classic’ games I want to copy, choosing ones that get progressively more complex....

    Writing software is time consuming

    Currently I’m going right back to basics with my Nintendo DS coding. I’ve made a list of ‘classic’ games I want to copy, choosing ones that get progressively more complex....

    Continue Reading...

  • I spent some time today adding collision detection to my DS sprite library. It’s fairly simple bounding box tests done between the player ship and every other sprite in the...

    Collision Detection

    I spent some time today adding collision detection to my DS sprite library. It’s fairly simple bounding box tests done between the player ship and every other sprite in the...

    Continue Reading...

  • I’ve just spent a few hours looking at various pieces of documentation about DS coding. I’ve achieved the game development equivalent of “Hello World” – getting a sprite on the...

    Continuing Nintendo DS Development

    I’ve just spent a few hours looking at various pieces of documentation about DS coding. I’ve achieved the game development equivalent of “Hello World” – getting a sprite on the...

    Continue Reading...

  • Way back in the dim mists of 2003 and 2004, while living in Scotland and being rained on for a living (keep reading onwards from that date ) I took...

    Two GBA games I created

    Way back in the dim mists of 2003 and 2004, while living in Scotland and being rained on for a living (keep reading onwards from that date ) I took...

    Continue Reading...

  • Ages ago I used to do a bit of coding for the Gameboy Advance. Then I stopped because it drove me insane. Now I’ve decided to start some DS coding,...

    Starting Nintendo DS Homebrew coding

    Ages ago I used to do a bit of coding for the Gameboy Advance. Then I stopped because it drove me insane. Now I’ve decided to start some DS coding,...

    Continue Reading...