nintendo ds Archive
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AI – Aritificial Idiocy
Posted on July 24, 2009 | No CommentsWork continues on my Pong clone. Over the past few days I’ve managed to fix the collision detection on the bats and have been looking at simple AI for the... -
DS Coding Progress
Posted on June 16, 2009 | 1 CommentAfter spending a few hours tonight sorting out the multitude of notes and scribbles I have, my little DS project has something to show off. Right now the bats don’t... -
First you build the tools
Posted on May 28, 2009 | 1 CommentBefore I begin writing a game for my Nintendo DS, I first need to make sure I have the correct tools for the job. I’ve got devkitARM installed and working,... -
Writing software is time consuming
Posted on May 20, 2009 | 4 CommentsCurrently I’m going right back to basics with my Nintendo DS coding. I’ve made a list of ‘classic’ games I want to copy, choosing ones that get progressively more complex.... -
Collision Detection
Posted on April 6, 2009 | 1 CommentI spent some time today adding collision detection to my DS sprite library. It’s fairly simple bounding box tests done between the player ship and every other sprite in the... -
Continuing Nintendo DS Development
Posted on March 16, 2009 | No CommentsI’ve just spent a few hours looking at various pieces of documentation about DS coding. I’ve achieved the game development equivalent of “Hello World” – getting a sprite on the... -
Two GBA games I created
Posted on March 16, 2009 | No CommentsWay back in the dim mists of 2003 and 2004, while living in Scotland and being rained on for a living (keep reading onwards from that date ) I took... -
Starting Nintendo DS Homebrew coding
Posted on March 9, 2009 | No CommentsAges ago I used to do a bit of coding for the Gameboy Advance. Then I stopped because it drove me insane. Now I’ve decided to start some DS coding,...


