LUA Archive
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Adding Lua to my software
Posted on October 30, 2009 | 2 CommentsWell, this is a bit fun! One of the main points of my game environment is that I should be able to easily modify entity behaviour without having to hard... -
Engine? Framework? Toolkit? The difficulty of naming things
Posted on October 5, 2009 | No CommentsI’m working away on my un-named project, which is starting to take shape nicely. When it’s eventually finished it’ll be some sort of game engine-thing for making 2D style sprite...


