engine Archive
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Scenegraphs are cool…
Posted on December 28, 2011 | No CommentsMany things are cool, like this screenshot of XCode for example… this is what happens when debugging iOS apps that use OpenGL, there’s a handy button to click that lets... -
Speeding over the icy wastelands of $insert_name_here
Posted on December 14, 2011 | No CommentsThere has been progress on my “fly endlessly down some sort of canyon” iPad thing. Quite a lot of this progress has been non-visual infrastructure code where I’ve taken hastily... -
Linear Algebra, Analytic Geometry and other stuff you never saw the point of
Posted on September 22, 2011 | No CommentsThere will be a less predictable image in a future post, once I produce something worth looking at that makes sense to you. I’ve been spending the past few weeks... -
Scrolling Tilemaps
Posted on December 15, 2009 | No CommentsMy game engine now has scrolling tilemaps in it. I have arbitrarily chosen each tile to be 32×32 pixels, and the maps to contain 256×256 tiles. This gives me a virtual display... -
Game Engine – Sprite Test
Posted on December 6, 2009 | No CommentsI’ve made some more progress on my game engine since last time. I’ve been concentrating on the sprite subsystem, making it so I can have things moving around the screen.... -
Adding Lua to my software
Posted on October 30, 2009 | 2 CommentsWell, this is a bit fun! One of the main points of my game environment is that I should be able to easily modify entity behaviour without having to hard... -
Key debouncing and pause modes
Posted on October 21, 2009 | 1 CommentFor the curious I have spent the past week (off and on) making a pause button work. Yes, after a week of coding I have managed to allow the player... -
Engine? Framework? Toolkit? The difficulty of naming things
Posted on October 5, 2009 | No CommentsI’m working away on my un-named project, which is starting to take shape nicely. When it’s eventually finished it’ll be some sort of game engine-thing for making 2D style sprite... -
It's all about the data…
Posted on September 17, 2009 | 1 CommentIt’s my opinion, probably because I’ve written lots of database-driven apps, that all software can be reduced to a simple set of data structures, relations between the data structures, and...







