engine Archive

  • Many things are cool, like this screenshot of XCode for example… this is what happens when debugging iOS apps that use OpenGL, there’s a handy button to click that lets...

    Scenegraphs are cool…

    Many things are cool, like this screenshot of XCode for example… this is what happens when debugging iOS apps that use OpenGL, there’s a handy button to click that lets...

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  • There has been progress on my “fly endlessly down some sort of canyon” iPad thing. Quite a lot of this progress has been non-visual infrastructure code where I’ve taken hastily...

    Speeding over the icy wastelands of $insert_name_here

    There has been progress on my “fly endlessly down some sort of canyon” iPad thing. Quite a lot of this progress has been non-visual infrastructure code where I’ve taken hastily...

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  • There will be a less predictable image in a future post, once I produce something worth looking at that makes sense to you. I’ve been spending the past few weeks...

    Linear Algebra, Analytic Geometry and other stuff you never saw the point of

    There will be a less predictable image in a future post, once I produce something worth looking at that makes sense to you. I’ve been spending the past few weeks...

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  • My game engine now has scrolling tilemaps in it. I have arbitrarily chosen each tile to be 32×32 pixels, and the maps to contain 256×256 tiles. This gives me a virtual display...

    Scrolling Tilemaps

    My game engine now has scrolling tilemaps in it. I have arbitrarily chosen each tile to be 32×32 pixels, and the maps to contain 256×256 tiles. This gives me a virtual display...

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  • I’ve made some more progress on my game engine since last time. I’ve been concentrating on the sprite subsystem, making it so I can have things moving around the screen....

    Game Engine – Sprite Test

    I’ve made some more progress on my game engine since last time. I’ve been concentrating on the sprite subsystem, making it so I can have things moving around the screen....

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  • I thought it about time I showed some sort of progress, so here’s a short video demonstrating the menu system my game engine has. The screens aren’t hard coded, the...

    Menu Test video

    I thought it about time I showed some sort of progress, so here’s a short video demonstrating the menu system my game engine has. The screens aren’t hard coded, the...

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  • Well, this is a bit fun! One of the main points of my game environment is that I should be able to easily modify entity behaviour without having to hard...

    Adding Lua to my software

    Well, this is a bit fun! One of the main points of my game environment is that I should be able to easily modify entity behaviour without having to hard...

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  • For the curious I have spent the past week (off and on) making a pause button work. Yes, after a week of coding I have managed to allow the player...

    Key debouncing and pause modes

    For the curious I have spent the past week (off and on) making a pause button work. Yes, after a week of coding I have managed to allow the player...

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  • I’m working away on my un-named project, which is starting to take shape nicely. When it’s eventually finished it’ll be some sort of game engine-thing for making 2D style sprite...

    Engine? Framework? Toolkit? The difficulty of naming things

    I’m working away on my un-named project, which is starting to take shape nicely. When it’s eventually finished it’ll be some sort of game engine-thing for making 2D style sprite...

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  • It’s my opinion, probably because I’ve written lots of database-driven apps, that all software can be reduced to a simple set of data structures, relations between the data structures, and...

    It's all about the data…

    It’s my opinion, probably because I’ve written lots of database-driven apps, that all software can be reduced to a simple set of data structures, relations between the data structures, and...

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