collision detection Archive
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Maths with balls!
Posted on August 7, 2009 | No CommentsFollowing on from my experiments the other day with geometry-based collision detection I’ve been looking at good old vectors. I set myself two tasks Work out how to reflect angles... -
AI – Aritificial Idiocy
Posted on July 24, 2009 | No CommentsWork continues on my Pong clone. Over the past few days I’ve managed to fix the collision detection on the bats and have been looking at simple AI for the... -
Collision Detection
Posted on April 6, 2009 | 1 CommentI spent some time today adding collision detection to my DS sprite library. It’s fairly simple bounding box tests done between the player ship and every other sprite in the...

