allegro Archive
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Scrolling Tilemaps
Posted on December 15, 2009 | No CommentsMy game engine now has scrolling tilemaps in it. I have arbitrarily chosen each tile to be 32×32 pixels, and the maps to contain 256×256 tiles. This gives me a virtual display... -
Key debouncing and pause modes
Posted on October 21, 2009 | 1 CommentFor the curious I have spent the past week (off and on) making a pause button work. Yes, after a week of coding I have managed to allow the player... -
Engine? Framework? Toolkit? The difficulty of naming things
Posted on October 5, 2009 | No CommentsI’m working away on my un-named project, which is starting to take shape nicely. When it’s eventually finished it’ll be some sort of game engine-thing for making 2D style sprite... -
It makes you think…
Posted on September 18, 2009 | 1 Commentsitting in a traffic jam. They’re not very mentally stimulating, the most interest being the insides of your nostrils and the car in front. So while slowly shuffling my way... -
It's all about the data…
Posted on September 17, 2009 | 1 CommentIt’s my opinion, probably because I’ve written lots of database-driven apps, that all software can be reduced to a simple set of data structures, relations between the data structures, and...


