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Processing: Text printing
Posted on October 14, 2010 | No CommentsSince I’m currently playing with OpenGL, I’ve been looking at ways to display text on the screen. My idea is to create the letters from a 5×5 grid of rectangles... -
Forkbomb
Posted on September 9, 2010 | No CommentsRunning this may cause a slight usability issue with your UNIX-based computer… :(){ :|:& };: So run it on a friend’s instead… last pid: 19063; load averages: 138.04, 65.15, 26.72... -
Ubuntu Installation Notes #3
Posted on June 26, 2010 | No CommentsFollowing on from my previous notes, here’s some more. Again, if this isn’t interesting exits are located to the front, rear and sides. You may have to go backwards to... -
Flixel: Ship Goes Up!
Posted on March 24, 2010 | 2 CommentsThere’s some interesting talks on at this year’s Google IO sessions relating to Android development. While I wait for those to be put on YouTube I’ve been playing with Flixel... -
Android/OpenGL ES texture maps
Posted on February 27, 2010 | 1 CommentAfter much Googling, testing, head scratching and the odd SVN reversion I’ve managed to texture-map things. Specifically a triangle-strip that draws a square. So I drew a screenful, and implemented... -
Android Notes: Full screen applications
Posted on January 31, 2010 | 1 CommentJust a quick note on how to make an Activity run full-screen. Simply insert this magic into the Activity’s OnCreate() super.onCreate(savedInstanceState); /* ... etc ... */ requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN ); /*... -
Android Notes: OpenGL ES 1.0
Posted on January 26, 2010 | No CommentsLet’s take a diversion into the world of OpenGL, specifically the implementation of OpenGL that lives inside an Android powered device. So, OpenGL ES 1.0 then. I’ll be learning about... -
Android Notes: Debugging
Posted on January 3, 2010 | 1 CommentBy now you’ve probably written a bit of code, and no doubt it’s not working quite right. It’s time to embrace the fantastic world of debugging. Debugging is a bit... -
Android Notes: System overview
Posted on January 3, 2010 | No CommentsSo, you’ve got the SDK running, and have a strange confusion about just what exactly is going on. By now you’ve hopefully overcome the culture shock and a lack of... -
Android Notes: Java
Posted on January 2, 2010 | No CommentsAs mentioned in the comments for the previous post, when writing Android apps you need to use Java. While it’s possible to code using C/C++, you really don’t want to...








