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  • Since I’m currently playing with OpenGL, I’ve been looking at ways to display text on the screen. My idea is to create the letters from a 5×5 grid of rectangles...

    Processing: Text printing

    Since I’m currently playing with OpenGL, I’ve been looking at ways to display text on the screen. My idea is to create the letters from a 5×5 grid of rectangles...

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  • Running this may cause a slight usability issue with your UNIX-based computer… :(){ :|:& };: So run it on a friend’s instead… last pid: 19063; load averages: 138.04, 65.15, 26.72...

    Forkbomb

    Running this may cause a slight usability issue with your UNIX-based computer… :(){ :|:& };: So run it on a friend’s instead… last pid: 19063; load averages: 138.04, 65.15, 26.72...

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  • Following on from my previous notes, here’s some more. Again, if this isn’t interesting exits are located to the front, rear and sides. You may have to go backwards to...

    Ubuntu Installation Notes #3

    Following on from my previous notes, here’s some more. Again, if this isn’t interesting exits are located to the front, rear and sides. You may have to go backwards to...

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  • There’s some interesting talks on at this year’s Google IO sessions relating to Android development. While I wait for those to be put on YouTube I’ve been playing with Flixel...

    Flixel: Ship Goes Up!

    There’s some interesting talks on at this year’s Google IO sessions relating to Android development. While I wait for those to be put on YouTube I’ve been playing with Flixel...

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  • After much Googling, testing, head scratching and the odd SVN reversion I’ve managed to texture-map things. Specifically a triangle-strip that draws a square. So I drew a screenful, and implemented...

    Android/OpenGL ES texture maps

    After much Googling, testing, head scratching and the odd SVN reversion I’ve managed to texture-map things. Specifically a triangle-strip that draws a square. So I drew a screenful, and implemented...

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  • Just a quick note on how to make an Activity run full-screen. Simply insert this magic into the Activity’s OnCreate() super.onCreate(savedInstanceState); /* ... etc ... */ requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN ); /*...

    Android Notes: Full screen applications

    Just a quick note on how to make an Activity run full-screen. Simply insert this magic into the Activity’s OnCreate() super.onCreate(savedInstanceState); /* ... etc ... */ requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN ); /*...

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  • Let’s take a diversion into the world of OpenGL, specifically the implementation of OpenGL that lives inside an Android powered device. So, OpenGL ES 1.0 then. I’ll be learning about...

    Android Notes: OpenGL ES 1.0

    Let’s take a diversion into the world of OpenGL, specifically the implementation of OpenGL that lives inside an Android powered device. So, OpenGL ES 1.0 then. I’ll be learning about...

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  • By now you’ve probably written a bit of code, and no doubt it’s not working quite right. It’s time to embrace the fantastic world of debugging. Debugging is a bit...

    Android Notes: Debugging

    By now you’ve probably written a bit of code, and no doubt it’s not working quite right. It’s time to embrace the fantastic world of debugging. Debugging is a bit...

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  • So, you’ve got the SDK running, and have a strange confusion about just what exactly is going on. By now you’ve hopefully overcome the culture shock and a lack of...

    Android Notes: System overview

    So, you’ve got the SDK running, and have a strange confusion about just what exactly is going on. By now you’ve hopefully overcome the culture shock and a lack of...

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  • As mentioned in the comments for the previous post, when writing Android apps you need to use Java. While it’s possible to code using C/C++, you really don’t want to...

    Android Notes: Java

    As mentioned in the comments for the previous post, when writing Android apps you need to use Java. While it’s possible to code using C/C++, you really don’t want to...

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