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Static class variable initialisation in C++
Posted on March 31, 2011 | No CommentsI’ve been trying to make a simple Service Locator class work but had a problem with bizarre linker errors, where the static member variable couldn’t be resolved. After a lot... -
2010 Review
Posted on December 31, 2010 | No CommentsInspired by a post over on the Beercave, here’s a summary of the goings on this year… -
MyTinyTodo Email Notification Script
Posted on November 13, 2010 | 3 CommentsAfter losing interest in Google’s not so spectacular tasks addon, and not wanting to use or pay for other people’s web based Todo lists I found MyTinyTodo which seems to... -
Open Source, Apple and application quality
Posted on November 7, 2010 | 1 CommentWhile trailing about the Internet, I came across this interesting section in a post about Apple and Android: If you’re a User Interface (UI) and User-Experience (UX) junkie like me,... -
Processing: Text printing
Posted on October 14, 2010 | No CommentsSince I’m currently playing with OpenGL, I’ve been looking at ways to display text on the screen. My idea is to create the letters from a 5×5 grid of rectangles... -
Forkbomb
Posted on September 9, 2010 | No CommentsRunning this may cause a slight usability issue with your UNIX-based computer… :(){ :|:& };: So run it on a friend’s instead… last pid: 19063; load averages: 138.04, 65.15, 26.72... -
Ubuntu Installation Notes #3
Posted on June 26, 2010 | No CommentsFollowing on from my previous notes, here’s some more. Again, if this isn’t interesting exits are located to the front, rear and sides. You may have to go backwards to... -
Flixel: Ship Goes Up!
Posted on March 24, 2010 | 2 CommentsThere’s some interesting talks on at this year’s Google IO sessions relating to Android development. While I wait for those to be put on YouTube I’ve been playing with Flixel... -
Android/OpenGL ES texture maps
Posted on February 27, 2010 | 1 CommentAfter much Googling, testing, head scratching and the odd SVN reversion I’ve managed to texture-map things. Specifically a triangle-strip that draws a square. So I drew a screenful, and implemented... -
Android Notes: Full screen applications
Posted on January 31, 2010 | 1 CommentJust a quick note on how to make an Activity run full-screen. Simply insert this magic into the Activity’s OnCreate() super.onCreate(savedInstanceState); /* ... etc ... */ requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN ); /*...







