Game Archive

  • There’s some interesting talks on at this year’s Google IO sessions relating to Android development. While I wait for those to be put on YouTube I’ve been playing with Flixel...

    Flixel: Ship Goes Up!

    There’s some interesting talks on at this year’s Google IO sessions relating to Android development. While I wait for those to be put on YouTube I’ve been playing with Flixel...

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  • I thought it about time I showed some sort of progress, so here’s a short video demonstrating the menu system my game engine has. The screens aren’t hard coded, the...

    Menu Test video

    I thought it about time I showed some sort of progress, so here’s a short video demonstrating the menu system my game engine has. The screens aren’t hard coded, the...

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  • I’m working away on my un-named project, which is starting to take shape nicely. When it’s eventually finished it’ll be some sort of game engine-thing for making 2D style sprite...

    Engine? Framework? Toolkit? The difficulty of naming things

    I’m working away on my un-named project, which is starting to take shape nicely. When it’s eventually finished it’ll be some sort of game engine-thing for making 2D style sprite...

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  • sitting in a traffic jam. They’re not very mentally stimulating, the most interest being the insides of your nostrils and the car in front. So while slowly shuffling my way...

    It makes you think…

    sitting in a traffic jam. They’re not very mentally stimulating, the most interest being the insides of your nostrils and the car in front. So while slowly shuffling my way...

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  • It’s my opinion, probably because I’ve written lots of database-driven apps, that all software can be reduced to a simple set of data structures, relations between the data structures, and...

    It's all about the data…

    It’s my opinion, probably because I’ve written lots of database-driven apps, that all software can be reduced to a simple set of data structures, relations between the data structures, and...

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  • Made some progress with the game. It has a proper name now, and a suitably cheap looking title screen. It is a Pong clone after all, there’s only so much...

    Poing

    Made some progress with the game. It has a proper name now, and a suitably cheap looking title screen. It is a Pong clone after all, there’s only so much...

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  • Work continues on my Pong clone. Over the past few days I’ve managed to fix the collision detection on the bats and have been looking at simple AI for the...

    AI – Aritificial Idiocy

    Work continues on my Pong clone. Over the past few days I’ve managed to fix the collision detection on the bats and have been looking at simple AI for the...

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  • After spending a few hours tonight sorting out the multitude of notes and scribbles I have, my little DS project has something to show off. Right now the bats don’t...

    DS Coding Progress

    After spending a few hours tonight sorting out the multitude of notes and scribbles I have, my little DS project has something to show off. Right now the bats don’t...

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  • Way back in the dim mists of 2003 and 2004, while living in Scotland and being rained on for a living (keep reading onwards from that date ) I took...

    Two GBA games I created

    Way back in the dim mists of 2003 and 2004, while living in Scotland and being rained on for a living (keep reading onwards from that date ) I took...

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  • Right, I’m going to have a go at making something using the XNA game studio thing from Microsoft. I’ve decided some sort of simulation could be fun, and after a...

    Football Riot Simulator

    Right, I’m going to have a go at making something using the XNA game studio thing from Microsoft. I’ve decided some sort of simulation could be fun, and after a...

    Continue Reading...