Game Archive
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Flixel: Ship Goes Up!
Posted on March 24, 2010 | 2 CommentsThere’s some interesting talks on at this year’s Google IO sessions relating to Android development. While I wait for those to be put on YouTube I’ve been playing with Flixel... -
Engine? Framework? Toolkit? The difficulty of naming things
Posted on October 5, 2009 | No CommentsI’m working away on my un-named project, which is starting to take shape nicely. When it’s eventually finished it’ll be some sort of game engine-thing for making 2D style sprite... -
It makes you think…
Posted on September 18, 2009 | 1 Commentsitting in a traffic jam. They’re not very mentally stimulating, the most interest being the insides of your nostrils and the car in front. So while slowly shuffling my way... -
It's all about the data…
Posted on September 17, 2009 | 1 CommentIt’s my opinion, probably because I’ve written lots of database-driven apps, that all software can be reduced to a simple set of data structures, relations between the data structures, and... -
Poing
Posted on July 30, 2009 | No CommentsMade some progress with the game. It has a proper name now, and a suitably cheap looking title screen. It is a Pong clone after all, there’s only so much... -
AI – Aritificial Idiocy
Posted on July 24, 2009 | No CommentsWork continues on my Pong clone. Over the past few days I’ve managed to fix the collision detection on the bats and have been looking at simple AI for the... -
DS Coding Progress
Posted on June 16, 2009 | 1 CommentAfter spending a few hours tonight sorting out the multitude of notes and scribbles I have, my little DS project has something to show off. Right now the bats don’t... -
Two GBA games I created
Posted on March 16, 2009 | No CommentsWay back in the dim mists of 2003 and 2004, while living in Scotland and being rained on for a living (keep reading onwards from that date ) I took... -
Football Riot Simulator
Posted on January 7, 2009 | 3 CommentsRight, I’m going to have a go at making something using the XNA game studio thing from Microsoft. I’ve decided some sort of simulation could be fun, and after a...




