Featured Archive
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Android Notes: Debugging
Posted on January 3, 2010 | 1 CommentBy now you’ve probably written a bit of code, and no doubt it’s not working quite right. It’s time to embrace the fantastic world of debugging. Debugging is a bit... -
Android Notes: System overview
Posted on January 3, 2010 | No CommentsSo, you’ve got the SDK running, and have a strange confusion about just what exactly is going on. By now you’ve hopefully overcome the culture shock and a lack of... -
Android Notes: Java
Posted on January 2, 2010 | No CommentsAs mentioned in the comments for the previous post, when writing Android apps you need to use Java. While it’s possible to code using C/C++, you really don’t want to... -
Android Notes: Setting up the SDK
Posted on January 2, 2010 | 2 CommentsThese will form a series of posts detailing my progress in learning the Android SDK. When I first started it was very confusing, and took a while to learn enough... -
Scrolling Tilemaps
Posted on December 15, 2009 | No CommentsMy game engine now has scrolling tilemaps in it. I have arbitrarily chosen each tile to be 32×32 pixels, and the maps to contain 256×256 tiles. This gives me a virtual display... -
Game Engine – Sprite Test
Posted on December 6, 2009 | No CommentsI’ve made some more progress on my game engine since last time. I’ve been concentrating on the sprite subsystem, making it so I can have things moving around the screen.... -
Adding Lua to my software
Posted on October 30, 2009 | 2 CommentsWell, this is a bit fun! One of the main points of my game environment is that I should be able to easily modify entity behaviour without having to hard... -
Maths with balls!
Posted on August 7, 2009 | No CommentsFollowing on from my experiments the other day with geometry-based collision detection I’ve been looking at good old vectors. I set myself two tasks Work out how to reflect angles... -
Basic calculus
Posted on August 5, 2009 | 2 CommentsI spent some of today learning basic, but useful calculus. There are various bits of maths that never made sense to me, and which seemed really complicated. For example working...






