Design Archive
-
Open Source, Apple and application quality
Posted on November 7, 2010 | 1 CommentWhile trailing about the Internet, I came across this interesting section in a post about Apple and Android: If you’re a User Interface (UI) and User-Experience (UX) junkie like me,... -
Processing: Text printing
Posted on October 14, 2010 | No CommentsSince I’m currently playing with OpenGL, I’ve been looking at ways to display text on the screen. My idea is to create the letters from a 5×5 grid of rectangles... -
Android Notes: Full screen applications
Posted on January 31, 2010 | 1 CommentJust a quick note on how to make an Activity run full-screen. Simply insert this magic into the Activity’s OnCreate() super.onCreate(savedInstanceState); /* ... etc ... */ requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN ); /*... -
Android Notes: System overview
Posted on January 3, 2010 | No CommentsSo, you’ve got the SDK running, and have a strange confusion about just what exactly is going on. By now you’ve hopefully overcome the culture shock and a lack of... -
Android Notes: Java
Posted on January 2, 2010 | No CommentsAs mentioned in the comments for the previous post, when writing Android apps you need to use Java. While it’s possible to code using C/C++, you really don’t want to... -
Scrolling Tilemaps
Posted on December 15, 2009 | No CommentsMy game engine now has scrolling tilemaps in it. I have arbitrarily chosen each tile to be 32×32 pixels, and the maps to contain 256×256 tiles. This gives me a virtual display... -
Game Engine – Sprite Test
Posted on December 6, 2009 | No CommentsI’ve made some more progress on my game engine since last time. I’ve been concentrating on the sprite subsystem, making it so I can have things moving around the screen.... -
Adding Lua to my software
Posted on October 30, 2009 | 2 CommentsWell, this is a bit fun! One of the main points of my game environment is that I should be able to easily modify entity behaviour without having to hard... -
Key debouncing and pause modes
Posted on October 21, 2009 | 1 CommentFor the curious I have spent the past week (off and on) making a pause button work. Yes, after a week of coding I have managed to allow the player... -
Engine? Framework? Toolkit? The difficulty of naming things
Posted on October 5, 2009 | No CommentsI’m working away on my un-named project, which is starting to take shape nicely. When it’s eventually finished it’ll be some sort of game engine-thing for making 2D style sprite...





