- Website
- http://ncot.piku.org.uk
- Description
- If this were the 80s I'd be sat in front of a C64 or Speccy, or taking VCRs apart.
About Author: James
Posts by James
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Faking physics
Posted on February 19, 2012 | No CommentsThis week’s learning point – your game only needs to be convincing enough, it doesn’t need to model reality… This week started with me having the simple challenge of “stop... -
Welcome to my universe
Posted on February 15, 2012 | No CommentsWhere the laws of physics are optional and not quite as they should be. If you’ve ever heard people talking about physics simulations “exploding” and wondered what it looks like... -
2011 Review
Posted on December 31, 2011 | 1 CommentI did this last year, and it might be fun to review what I wrote… So let’s see, I ended last year’s post with this So, by this time next... -
Scenegraphs are cool…
Posted on December 28, 2011 | No CommentsMany things are cool, like this screenshot of XCode for example… this is what happens when debugging iOS apps that use OpenGL, there’s a handy button to click that lets... -
Speeding over the icy wastelands of $insert_name_here
Posted on December 14, 2011 | No CommentsThere has been progress on my “fly endlessly down some sort of canyon” iPad thing. Quite a lot of this progress has been non-visual infrastructure code where I’ve taken hastily... -
Problems when your compiler defies sanity and logic
Posted on November 26, 2011 | No CommentsIf you use XCode and have to deal with C++, Objective-C and Objective-C++ you might one day come across utterly mind-bending compiler errors that seem to defy logic. Weird things... -
OOh Crikey! Wot a lot of green!
Posted on November 13, 2011 | 1 CommentBack when I owned an ST (well, I still have it, but you know what I mean) one of my favourite demos was Ooh Crikey! Wot a Scorcher By The Lost... -
OpenGL ES 2.0 First Light
Posted on October 26, 2011 | No CommentsAfter a lot of chopping of code, rewriting bits and pieces and generally trying to turn a hacked mess into something more structured I have this… What you’re looking at... -
Debugging via telepathy
Posted on October 20, 2011 | No CommentsSo after creating a fun little iOS game using OpenGL ES 1.1 I decided the next thing I create should use ‘real’ 3D, rather than simply bashing OpenGL into managing... -
C++ and Objective-C string manipulations
Posted on October 5, 2011 | No Comments… and a bit of iOS file faffing. Getting paths to files inside the iOS application’s bundle: NSString* objPath = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"obj"]; ‘objPath’ will now contain the full path...









