I thought it about time I showed some sort of progress, so here’s a short video demonstrating the menu system my game engine has. The screens aren’t hard coded, the XML control file defines what screens the game has, how they link up and so on. Even the menu options and their actions are defined in the XML file too.
Now I’m making sprites work, which should make a more interesting video.
The video was captured using CamStudio, which is a neat OpenSource screen capture program. I was going to use Fraps like everyone else does, but it doesn’t seem to record Allegro games.
For reasons I don’t understand, embedding the video here doesn’t work. Instead you will need to click this link to see the video.
It’s Grim Up North?
Looking nice – I really should work on a menu system for my own stuff at some point, but it’s just not shiny enough, and I’m a wee bit on the lazy side, as you may know
Camstudio looks interesting. Will have to check it out.
Yep, it’s the good old KLF
I thought I’d start with the menu system because it’s so boring. That way I can do more interesting stuff later, and not have to come back and do this tedium again.