Starting Nintendo DS Homebrew coding

Ages ago I used to do a bit of coding for the Gameboy Advance. Then I stopped because it drove me insane. Now I’ve decided to start some DS coding, Amy’s asked me to create a simple application that tests the screen and buttons because her shop occasionally repairs Nintendo DSs – swapping touchscreens and motherboards, etc.

Having installed devkitARM I was then stuck with the total confusion of “now what?”. I suppose all the years of Windows coding has spoilt me, I expect a “here’s where you begin” thing to pop up on the screen.

After a bit of research and asking people who’ve done this before I have been recommended the following websites. I’m going to be keeping notes while creating this little application so that others might be a bit less confused, and so that I’ll have some documentation to refer back to later on.

So if you’re starting Nintendo DS homebrew coding and want some useful beginner links, here you go

Thanks to Nyarla and others on the Llamasoft YakYak forum for this info. And WinterMute for correcting me on the use of devkitARM, not devkitPro :)

About James

I'm just a person who likes writing software in their spare time. I'm not an "indie games developer" and am not trying to escape my day job and live in the happy world of games dev. I'm more like one of those people that used to write games in their spare time in the 80s. My stuff would be PD or Shareware if this were the 80s or 90s. It's good to comment on the posts in here :)